Renderman
05/11/06 11:04 PM |
Assignments
For the first modifications, I changed the bricks
to be larger and beige, made the sphere rougher and
slightly darker, and made the wood resemble the
enclosures for my speakers.
Next, I got a few shaders (KMVenus, KMFlame, KMPuffyclouds) from here.
I then changes those to add some twistiness to the venus texture, some height to the flames, and make the clouds look more like an RIT sky.
Assignment 7
01/11/06 08:48 PM |
Assignments
Picture heavy post today. Tone reproduction. Each
image has a description above it, but you can also see
the settings for yourself in the screenshot.
Ward - 1
Ward - 1000
Ward - 10,000
Reinhard - 1
Reinhard - 1000
Reinhard - 10000
Assignment 6
25/10/06 07:43 PM |
Assignments
Now transmission. Note that the extra was
implemented, the shadow for the transparent sphere is
lighter than for the solid one.
Assignment 5
19/10/06 12:09 AM |
Assignments
Yay reflection.
Assignment 4
09/10/06 07:33 PM |
Assignments
A lovely checkered floor:
And a slightly creepy Mandelbrot floor:
Assignment 3
02/10/06 05:01 PM |
Assignments
First the standard image:
And now with many colored lights:
Assignment 2
23/09/06 12:19 PM |
Assignments
Part two complete. A rather boring looking scene
that none the less was a pain to set up. You can also
see the initial GUI work for the multithreading bit of
the project.
Also, supersampling!
Assignment 1
12/09/06 07:03 PM |
Assignments
The first assignment was to set up the scene
using any graphics library we knew. I used OpenGL (for
the first time in 1.5 years). They almost match, right?